Hidden Worlds

About Me
Hi, I'm Craig — founder of Hidden Worlds.
I've spent more than ten years in the holiday park industry, across both management and marketing.
In that time, one theme came up again and again: parks are constantly on the lookout for fresh, interesting activities for the kids staying there.
Younger kids are usually well catered for. Playgrounds, waterparks, jumping pillows, kids' clubs, splash zones etc. The basics are well covered.
Older kids can be a tougher crowd.
They've outgrown the playground, they're not always interested in organised activities, and they often end up bored or glued to a screen by day three.
That's the gap Hidden Worlds was built to fill.
Hidden Worlds is a location-based adventure game designed specifically for holiday parks & resorts.
Guests pick up a physical mission kit from reception, fire up the app, and the place where they're staying becomes the setting for a story-driven adventure.
They explore, solve puzzles, and progress through a narrative — using your space in a way they never have before.
I built Hidden Worlds because I wanted to solve a real problem I'd seen up close, with something that's actually fun to play.
If you run a park or resort and want to talk about bringing it to your guests, I'd love to hear from you.
— Craig
About Me
Hi, I'm Craig — founder of Hidden Worlds.
I've spent more than ten years in the holiday park industry, across both management and marketing.
In that time, one theme came up again and again: parks are constantly on the lookout for fresh, interesting activities for the kids staying there.
Younger kids are usually well catered for. Playgrounds, waterparks, jumping pillows, kids' clubs, splash zones etc. The basics are well covered.
Older kids can be a tougher crowd.
They've outgrown the playground, they're not always interested in organised activities, and they often end up bored or glued to a screen by day three.
That's the gap Hidden Worlds was built to fill.
Hidden Worlds is a location-based adventure game designed specifically for holiday parks & resorts.
Guests pick up a physical mission kit from reception, fire up the app, and the place where they're staying becomes the setting for a story-driven adventure.
They explore, solve puzzles, and progress through a narrative — using your space in a way they never have before.
I built Hidden Worlds because I wanted to solve a real problem I'd seen up close, with something that's actually fun to play.
If you run a park or resort and want to talk about bringing it to your guests, I'd love to hear from you.
— Craig
